﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Setpanel : EventManager {
    public override void InformationSetting()
    {
        this.Open();
    }
    void close() {
        DestroyImmediate(this.gameObject);
    }
    void changeBtnclick() {
        UIManager.ChangeUI(UIManager.PageState.ChangeAccount, (GameObject obj) =>
        {
            obj.GetComponent<ChangeAccountPopupPageEvent>().InformationSetting();
        });
    }
}
